I build structure, rhythm and clarity for cross-discipline teams.
From first idea to development, release and live improvement.
Production leadership with a strong quality focus.

• 7+ years across game production and interactive IT projects
• €4.5M+ public funding secured and delivered (Creative Europe, BMWK/ZIM, BMBF)
• Cross-functional team leadership (up to ~15 people)
• PC, VR, mobile and web project delivery
• Quality ownership, including QA coordination and acceptance testing

CLOUDWARD is a VR roguelite prototype developed to explore traversal-driven VR gameplay, environmental storytelling and replayable run-based progression.

A modernised mobile exploration app prepared for international expansion, introducing interactive Small Adventures and a web-based Story Builder that improved engagement, scalability and monetisation.

Remaster of the serious game Zirkus Emphatico for children on the autism spectrum, and development of a full gamification and UX foundation for LUCEO-Angst, a gamified anxiety intervention, supported by early content and an interactive demonstrator.

Reliable delivery of a serious game and companion app within a multi-country research consortium, recognised for strong coordination, clear documentation and consistent delivery quality.
FELIX SCHMICKT
SENIOR GAME PRODUCER
Genre: VR Roguelite
Role: Senior Game Producer / Game Owner
Team: Cross-functional team of around 15 developers, artists and designers, plus external audio composer
Engine / Tools: Unity (VR/XR), Git, Jira, Miro
Platform: VR (Meta Quest / PC-VR)
Project scope: Fully playable co-funded prototype (Creative Europe), including narrative, combat, traversal, progression and vertical slice content

CLOUDWARD is a VR roguelite prototype set among drifting islands above a shattered world, developed to explore traversal-driven VR gameplay, environmental storytelling and replayable encounter design.Players explore, fight and traverse the skies with an upgradeable airship while uncovering a narrative shaped by environmental storytelling and dynamic runs.The Creative Europe co-funded prototype delivers a complete first chapter built to validate movement-focused VR mechanics, ranged airship combat, progression systems and narrative delivery, and to prepare the project for full-scale production and publisher engagement.
My contribution:
• Established the production framework, roadmap and milestone structure
• Led a cross-discipline team across design, programming and art
• Guided creative direction across gameplay, narrative, art and audio
• Managed Creative Europe reporting, reviews and funding compliance
• Oversaw QA, test management and iterative prototype improvement
• Presented the project to publishers and supported marketing materials
Impact:
A polished VR prototype that established the game’s identity, pacing and technical direction. Structured production enabled steady delivery, strong creative alignment and full funding compliance. Publisher demos and playtests highlighted clear progression, responsive combat and a distinctive atmosphere.
Links: Project Page
FELIX SCHMICKT
SENIOR GAME PRODUCER
Playstories - Naturetales
Genre: Interactive Fairytale Exploration App
Role: Senior Producer
Platform: Mobile (iOS, Android), AR/GPS, Web
Project scope: App modernisation, new scalable content system, live operations (EU co-funded Project)
Engine / Technical foundation: Unity (serious game), React Native (companion app)

Naturetales is a mobile exploration app offering interactive outdoor fairy tales and playful learning experiences for children and families. Within the EU co-funded Playstories project, the app was modernised with improved UX, new interactive Small Adventures and a subscription model that introduced an additional revenue stream.A new web-based Story Builder enabled authors to create and test interactive stories with challenges, illustrations, quizzes and AR triggers. This streamlined the existing workflow and supported large-scale international content rollout, alongside new story content integrated directly into the app.
My contribution:
• Led the modernisation of the app with Nurogames’ team
• Led the design and production of the web-based Story Builder
• Oversaw the delivery and monetisation setup of new interactive Small Adventures
• Coordinated developers, artists, writers and educators
• Planned and managed QA, playtesting and iteration cycles
• Organised a public launch event in Germany
Impact:
Modernised a locally successful app for international expansion, introducing new interactive Small Adventures, a scalable Story Builder and a subscription-based content model that accelerated content production while improving usability, engagement and revenue potential.
Links: Project Page | App Store | Google Play | Naturetales Website
FELIX SCHMICKT
SENIOR GAME PRODUCER
AllThings.Bio PRO
Genre: Educational Serious Game & Companion App
Role: Project Manager / Producer
Platform: Mobile (iOS, Android)
Project scope: Full mobile release co-funded through EU Horizon 2020
Engine / Technical foundation: Unity (serious game), React Native (companion app)


AllThings.Bio PRO is a Horizon 2020 co-funded project designed to raise awareness of the bioeconomy and sustainability through an educational serious game. Players engage with story-driven missions, quizzes and interactive challenges. The core game, Mission BioHero, is complemented by the Label BioHero companion app, which links real-world product label scanning to in-game progression and rewards.The project was developed within a complex international research consortium, aligning educational, scientific and game design requirements into a cohesive and accessible product.
My contribution
• Led Nurogames’ development team and coordinated delivery with international consortium partners
• Managed development, reviews, QA cycles and overall delivery quality
• Oversaw the integration of the label-scanning mechanic between game and app and the backend user data collection
• Coordinated release planning, compliance checks and app store requirements
• Ensured full adherence to Horizon 2020 reporting and review standards
Impact
Successful delivery of both the serious game and its companion app within a multi-country consortium, with strong partner feedback on documentation quality, coordination and reliable delivery execution.
Links: Project Page | Consortium Page
FELIX SCHMICKT
SENIOR GAME PRODUCER
Genre: Serious Game Remaster & Health Gamification App
Role: Project Manager / Senior Producer
Platform: Web-based apps for children, therapists and parents
Project scope: BMWK/ZIM co-funded multi-module research project
Technical foundation: Flutter

DIVAN KIDS is a research-based digital intervention for children with social-emotional challenges, addressing anxiety disorders and autism spectrum conditions. The project combines therapeutic goals with accessible, child-friendly gamification.Two modules were developed: Zirkus Emphatico, a remastered social-emotional training app, and LUCEO-Angst, a gamified anxiety intervention. For LUCEO-Angst, the gamification concept, UX and visual design were completed, alongside partial learning content and an early demonstrator.

My contribution
• Led all Nurogames production work across both modules
• Managed the full remaster of Zirkus Emphatico with improved UX and interactions
• Guided the gamification concept for LUCEO-Angst, including progression and reward systems
• Coordinated frontend work with backend partners and clinical stakeholders
• Managed milestones, documentation, QA cycles and content approval
Impact
A modernised release of Zirkus Emphatico and a validated gamification and UX foundation for LUCEO-Angst, supported by clear documentation and demonstrable concepts used by clinical partners to assess therapeutic suitability and interaction quality.
Links: Project Page | Consortium Page